Game Mechanics & Mob Spawning
Entity Caps/Spawning
- Hostile
- natural spawn cap = 10
- hard remove at 64
- zombie piglins → hard remove at ~160
- despawn range = 64
- Animals
- spawn cap = 8
- hard remove at 32
- villagers → 120 in a 3x3 chunk area
Game Mechanics
- Deathbans
- Starting with 3 lives
- 1 hour ban time
- Safe zones
- spawn
- end spawn
- end warp to spawn
- Homes
- you have access to one home
- use /sethome to set or overwrite your existing home
- use /home to teleport to your home location
- there is no /delhome and that's intended
- Respawning
- You will respawn at your bed, if no bed exists you will respawn at your sethome
- PvP tagging
- lasts for at least 45 seconds
- players are unable to use elytras, /home or enter safe-zones
- long distance ender pearls travel (stasis) are deactivated
- portal blocks are disabled
- riptide is disabled in PvP
- logging out during combat will result in instantaneous death
Noteworthy mob mechanics
- Villagers
- Villagers that have been traded with and are trapped in a small area will experience brain damage. This also applies to villagers stuck in a vehicle. (This helps prevent server lag.)
(If you need a villager to be "awake" do not trade with it. Like for an iron or raid farm.) - As mentioned above, there is a cap of 120 villagers in a 3x3 chunk area. (If you exceed the limit they may despawn.)
- Phantoms
- Phantoms will not spawn from lack of sleep